package GamePackage;
/**
 * class to handle epoch score
 *
 */
public class Epoch {
	int epoch_no;
	int player1_score;
	int player2_score;
	int player3_score;
	int player4_score;
	int EpochCount;
	
	public int getEpochCount() {
		return EpochCount;
	}
	public void setEpochCount(int epochCount) {
		EpochCount = epochCount;
	}
	/**
	 * 
	 * @return epoch number
	 */
	public int getEpoch_no() {
		return epoch_no;
	}
	/**
	 * 
	 * @param epoch_no
	 */
	public void setEpoch_no(int epoch_no) {
		this.epoch_no = epoch_no;
	}
	/**
	 * 
	 * @return player1_score
	 */
	public int getPlayer1_score() {
		return player1_score;
	}
	/**
	 * 
	 * @param player1_score
	 */
	public void setPlayer1_score(int player1_score) {
		this.player1_score = player1_score;
	}
	/**
	 * 
	 * @return player2_score
	 */
	public int getPlayer2_score() {
		return player2_score;
	}
	/**
	 * 
	 * @param player2_score
	 */
	public void setPlayer2_score(int player2_score) {
		this.player2_score = player2_score;
	}
	/**
	 * 
	 * @return player3_score
	 */
	public int getPlayer3_score() {
		return player3_score;
	}
	/**
	 * 
	 * @param player3_score
	 */
	public void setPlayer3_score(int player3_score) {
		this.player3_score = player3_score;
	}
	/**
	 * 
	 * @return player4_score
	 */
	public int getPlayer4_score() {
		return player4_score;
	}
	/**
	 * 
	 * @param player4_score
	 */
	public void setPlayer4_score(int player4_score) {
		this.player4_score = player4_score;
	}
	


}
